Job Details
Responsibilities:
Mandatory - Work with particle systems to create optimized VFXs
Mandatory - Create & Optimize shaders & materials to realize the artistic vision of the game stylistics
Mandatory - Porting finished art to the game engine
Engine implementation of the game design with the highest level of quality possible.
Researching and developing technical tools for a project
Setting up workflows of art production
Supporting artists and engineers in the 3D art pipeline
Assisting in asset performance and validation
Solving complex technical issues during development
Deciding on what software and tools are required for game production developing and maintaining resources and pipelines along with programmers
Working within the limits of the game engine, curating file sizes, polygon counts, and loading speeds
Enforcing standards as outlined by heads of departments
Preparing and designing character systems such as skeletons, cloths, effect emitters, and ragdoll collision
Optimizing environments and establishing physics barriers
Researching and overseeing the implementation of rendering techniques
Developing performance of frame rate and memory
Monitoring the performance of the game
Maintaining technical documentation
Required Qualifications:
High attention to detail
Excellent communication skills - Good spoken & written English
Career training in VFX
A strong portfolio or demo reel
Solid understanding of art and animation pipelines
Familiarity with game systems and the game development process
Scripting skills
Ability to identify the best tools and software to maximize game delivery
Rendering and post-effects experience
Understanding of rigging and animation
Experience in physics simulations
Shader development experience
High-level artistic skills - proportion, color, composition
Creative mindset and ability to overcome technical challenges
Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc
Excellent interpersonal skills in dealing with differences between creative and technical teams
Software and other tools used:
Technical Artists must understand the fundamentals of CGI, modeling, animation, and special effects software as well as a solid knowledge of platforms such as C# and Javascript to be able to integrate assets into the game at the highest quality.
Mandatory - Unity Shader Graph
Mandatory - Unity Particle Systems
Houdini
C#, Javascript
Python
Lua
MaxScript
Perl
Maya
3D Studio Max
Adobe After Effects, Photoshop
Substance Painter
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Cryptorecruit are the worlds leading specialist recruiter for the blockchain/Cryptocurrency industry. We recruit positions from CEO,CTO, Project Manager, Solidity developer, frontend and Backend Blockchain developers to marketing/sales and customer service roles. Please browse our website and at www.cryptorecruit.com to search all our job vacancies.
Technical Artists must understand the fundamentals of CGI, modeling, animation, and special effects software as well as a solid knowledge of platforms such as C# and Javascript to be able to integrate assets into the game at the highest quality.
Make sure to follow us here to get our most live jobs https://www.linkedin.com/company/cryptorecruit
Cryptorecruit are the worlds leading specialist recruiter for the blockchain/Cryptocurrency industry. We recruit positions from CEO,CTO, Project Manager, Solidity developer, frontend and Backend Blockchain developers to marketing/sales and customer service roles. Please browse our website and at www.cryptorecruit.com to search all our job vacancies.